Wednesday, December 22, 2010

Ambarella iOne camera apps processor enables new class of Android-based smart cameras

SANTA CLARA, USA: Ambarella Inc., a leader in low-power, high-definition video compression and image processing semiconductors, announced the availability of the iOne system-on-chip (SoC), bringing advanced HD camera and multimedia capabilities to the Android platform.

By leveraging the fast growing Android ecosystem and cloud-based video services, the iOne will open the door for a new class of smart camera device capable of no compromise still photography, advanced HD video recording, Internet-connectivity, and running powerful applications.

The iOne SoC’s multi-stream encoding capability supports live video streaming, WiFi upload of video clips to popular websites such as YouTube, and full HD telepresence applications. Its multi-format video decoding enables the playback of Internet and broadcast based video content up to 1080p60 resolution, including 3D HDTV.

The iOne builds upon five generations of Ambarella DSP architectures and algorithms to produce high-resolution still images and HD video quality that rival the finest standalone DSC and camcorder products.

“Coupling our proven video and imaging processing expertise with the Android platform enables next generation cameras to take a significant leap forward in user experiences and capabilities,” said Fermi Wang, Ambarella CEO. “The iOne will fundamentally change the way consumers capture, create and share visual content. We are very excited about the possibilities.”

The iOne is based on a triple ARM CPU architecture specifically developed for low-power mobile media applications. Dual-core 1-GHz ARM Cortex A9 CPUs provide the horsepower to run Android applications while a third 533-MHz ARM-11 handles real-time camera tasks and enables camera boot time of under one second.

The iOne’s unique architecture requires only a single x32 DRAM for extremely low power operation and low total system cost. A powerful 3D graphics engine supports HD GUI requirements and OpenGL ES 2.0.

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